Three new 99s in the June Season 2 drop is the kind of update that makes you stop flipping cards, check your lineup, and ask what actually deserves your grind. If you're here for the quick answer, Trea Turner is the must-get, Framber Valdez is the safest long-game arm, and Taj Bradley is the fun one if you live off punchouts. I spent a chunk of last night running Conquest and poking through the Awards menu instead of doing the smart thing and sleeping, and yeah, this drop matters more than a lot of the filler packs people sink MLB The Show 26 stubs into. These cards were built to patch real Diamond Dynasty holes before Season 3 starts creeping into the conversation.
Are the Three New Diamonds worth it in MLB The Show 24
Short version: yes, if you play Ranked Seasons and care about the meta. Turner is the headliner because a 99 shortstop with 125 Contact Left, 110 Contact Right, 99 Speed, and 99 Stealing is already gross before you factor in how his swing usually plays above the card art. That part matters. Some swings just get better launch and cleaner timing windows, and Turner has been in that club for years. Framber gives you the lefty starter a lot of rosters still lack, with that 96 to 98 MPH sinker and 125 Stamina doing real work once games get sweaty. Taj Bradley is less safe, more explosive. If you can dot with velocity, his 100 MPH four-seam and 102 K/9 can rack up ugly innings fast.
How to unlock Trea Turner Framber Valdez and Taj Bradley fast
I wouldn't overthink the path. Go straight into the Season 2 Awards Program, focus on Drop 8, and knock out the Moments first because they're easy program points and they unlock bodies for the stat grind. After that, stack your lineup with Season 2 Awards and Topps Now cards so every at-bat pushes more than one mission at once. That's the trick a lot of guides skip. If a task wants 500 PXP with Awards players and another wants home runs from shortstops, don't split those into separate grinds unless you enjoy wasting your own time.
For pitching missions, use Bradley or Valdez in Conquest on Rookie or Veteran and just farm innings, strikeouts, and PXP in one loop. Boring? A little. Effective? Very. I did this after the latest content update and blew through a big chunk of the path faster than I expected because Conquest CPU lineups still chase sinkers in the dirt like rent is due. If you're efficient, you can get those lower-tier packs, plug the new cards into your squad, and keep the program moving without touching online if you don't want that stress.
Best card in the Three New Diamonds update for Ranked Seasons
Trea Turner. Easy call. And it's not just because he's cracked on paper. Middle infield defense has felt kinda weird since the mid-season tuning, and Turner fixes two things at once: range in the field and table-setting at the top of the order. I used him in a few test games after the June update and the speed alone changes how people pitch to you. One soft single turns into instant panic. Miss one slide step and you're defending second, third, and bunt cheese all at once — the full Ranked circus.
Framber is probably second if you're trying to win consistently. Lefty sinker-ballers always age well in this mode because so many players gear their timing around right-handed heat. Taj can dominate, but I also think he's the one most likely to get punished if your opponent sees fastball early and sits on it. That's the difference. Turner raises your floor and ceiling. Taj mostly raises your ceiling.
3rd Inning XP Reward Path and Season 2 Awards program tips
The side value here is real. The 3rd Inning XP Reward Path now has the Season 2 Recap Pack at 250,000 XP and the Boss Choice Pack at 1,000,000 XP, so finishing Drop 8 isn't just about the three diamonds. It's also one of the cleaner XP dumps in the game right now. A full push through the Season 2 Awards stuff can kick out 20,000 to 40,000 XP depending on what you've already done, which is a huge jump when that boss pack still feels miles away.
Look, don't make the classic mistake and dump the base Awards cards on the market the second you pull them. I've done that before and then had to buy them back at a worse price because the collection math stopped making sense. Keep the cards until you've cleared the collection bonuses. Those bonuses are often the difference between “I guess I'll chip away later” and “oh, I'm suddenly close to the next big XP tier.” Not glamorous. Just smart.
Weekend Classic rewards and should you grind or buy
Here's the annoying part: the event side still has some missing info. The source material doesn't lock down the exact Weekend Classic end date, and these things usually vanish in 72 to 96 hours, so don't assume you've got all week. It also doesn't spell out the entry fee, win-streak rewards, or whether a 12-0 style run gives anything close to a Flawless-type prize. Same deal with rotation questions. If these Awards cards are Seasonal and not Core, that changes the math a lot because you're grinding for stuff that may leave standard Ranked eligibility when Season 3 hits.
So my honest advice is simple. Grind Turner if you've got time, target Framber if your rotation needs a lefty, and be picky with Taj unless you know you can pitch with pure velo. If the market spread ends up reasonable, some players will be better off buying instead of eating hours of Moments and PXP farming, and checking MLB The Show 26 stubs for sale prices against the in-game market is at least one way to see what your time is really worth. That's the part people don't say out loud, but every Diamond Dynasty player already knows it.Trying to keep up with the Three New Diamonds has definitely shifted how I build for Weekend Classic, especially since even a mid-tier squad can hang if the loadout makes sense. When my stub balance dips, I've used U4GM at https://www.u4gm.com/mlb-the-show-26/stubs so I can test cards instead of overcommitting to the grind.
- Hartmann846's blog
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