Blade & Soul - Joint CC as a KFM
There are often situations in which a boss can be CC'ed to reduce its damage output or to interrupt a certain mechanic. Generally, knockbacks are not favored as they displace the boss, and knockups heavily reduce the damage output of the party, especially from melee classes. Knockdowns are arguably the most plentiful and available form of CC across all classes, while dazes and stuns are typically rarer, but may make some important moves available for use. Grapples and grabs can increase the party damage output or suppress any actions from the boss for an extended duration.