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This has the benefit that the map is a great visual aid and it's hard to explain complex rooms

Submitted by Nanlina on Wed, 04/29/2020 - 17:38

Some poeple are somewhat more concerned, some less. That's what the older search check that is 1-in-6 is for, when everyone wishes to be idle. The penalty is a 16% chance of succeeding. Sometimes we (as DM) would just tell them what's there, skip all the hunting and stuff. Sometimes I'd ignore. Many times I draw the map for them. When they did it wrong or fix their map. This has the benefit that the map is a great visual aid and it's hard to explain complex rooms. Having an accurate map might help them locate rooms and stuff, which enhances play.

Not everybody plans. We used have a saying,"knives before brains" It is not brand new. They get out of it what they put in to it. I never punished too little preparation; but I did tailor the level of"surprise" to that which I knew the group could climb to. I guess that is enabling but its just a game. 1 thing which helps is to roll the dice. Ask"are you sure you want to move with that irresponsible action?" In order that they can see exactly what they were up against, show them the dungeon crucial after a encounter. There is to encourage experience preparation A good way to let PCs expire when it moves but if course if you don't do death you may as well just fudge the dice.

I have seldom had groups avoid battle, although it's considered a hallmark of OSRS drama in fact. They gleefully seek it out, though with some caution should they expect it to become tough. In spite of mortal combat unless they're low on hp they seem to have no fear or aversion and after that they're paranoid. We ignored encumbrance completely as gamers hate to monitor it. Compromises comprise GM-tracks-it-for-you-cause-you-cheat, regular"encumbrance audits" with penalties if you get captured, slot-based encumbrance (such as a video game, or you can carry # items equal to a STR), eyeball-based encumbrance (that looks like too much to me, move at half speed), use of visual inventory trackers (which players seem to like ), and tolerance together with good-natured mockery. I have gone accountant that was full and tracked encumbrance correctly, but never lasts. The best solution is something grime simple (slot based) along with a small penalty (slow movement) for excessive encumbrance.

I really feel your pain, but like I said every one of these issues goes back to the dawn of gaming. There have been countless arguments, good-natured or heated or bitchy, over those difficulties. Feelings hurt over character death. Much dissatisfaction and disagreement and calls to play with a game. And lots of games where we keep playing and just lower our expectations. Players ALWAYS let them be idle and push. They always need kewl powerz and splatbooks and new shiny things. GMs consistently push that challenging and limit the gamers, and are faithful to their own genre conceits. The pressure is real and has ever been there.

Some GMs are cool with relaxing the battle, some are not. If you're not, these things sort of destroy RuneScape for you. You can either have rules you like and end up you do not like, or you can be more permissive within an OSRS game, and switch into 5e which nerfs a good deal of this material. And if your play style along with the play fashion of your group are different there can be no compromise. D&D is resource management and death. If I don't get that in my it seems wrong and frustrating.

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