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Center systems of the PoE goods

Submitted by chenyuhan on Fri, 03/20/2020 - 20:46

The game brings a number of improvements and changes into the base game, including an overhaul of many of the center systems of the PoE goods game and adjustments to the Passive Ability Tree. Path of Exile 2 presents a storyline that takes place 20 years after the events of the first game. The two games run on parallel tracks resulting in the end-game content that is atlas. Each of the expansion will be accessible in both.

Path of Exile 2 gets exactly the same collection of seven character classes as the first but there are 19 new Ascendancy classes and the ability system was redesigned. There's no confirmed date of the launching of this game but Grinding Gear Games said it will not probably even begin beta testing until quite late in 2020. According to Grinding Gear, Path of Exile expansions will continue to launch on their routine three-month program, with articles that will be accessible the Paths of Exile 1 and 2 campaigns.

Grinding Gear Games unveiled what's to come for the upcoming period of Path of Exile this last weekend at ExileCon, and I could not be stoked.The fresh Conquerors of the Atlas league will be spicy as hell. With fresh endgame bosses, new OP-looking support jewels, and a major overhaul of their map mechanics, this might be among the greatest updates yet.

Mapping has gotten a bit stale over the leagues--gamers have pretty much just been grinding through to poe currency buy Shaper and Elder ad infinitum with the sole major flavor changes coming from league mechanics. Do not get me wrong, I have enjoyed playing tower defense in Blight with all the fun updates to Summoner builds, but having some additional motivation to undergo maps seems like a treat.