Apple of Warcraft continues to bang up the PC gaming market. But while about 7 amateur bodies play Blizzard Entertainment's massively multiplayer online role-playing game, abounding gamers are apprehensive if the developer is planning abutting efforts in the casting that fabricated it a domiciliary name--real-time strategy. Blizzard's aboriginal big RTS hit was Warcraft: Orcs and Bodies in 1994, followed by Warcraft II: Tides of Atramentous in 1995 and the Warcraft II: Aloft the Aphotic Portal amplification in 1996. The aggregation enjoyed even greater success with Starcraft (1998), Starcraft: Brood War (1998), and Warcraft III: Reign of Chaos (2002). However, aback Warcraft III: The Arctic Throne was arise in 2003, the developer has steered bright of RTS games, absorption on the accustomed WOW and the now-indefinitely adjourned Starcraft: Ghost.
This week, though, the countless Blizzard RTS admirers got some acceptable news, abode of a job advertisement on the official Blizzard Web site. The aggregation is now currently accepting resumes for the position of "Level Designer" with "experience architectonics levels appliance any accustomed 3D Real-Time Activity bold toolset." (Emphasis added.) Candidates accept to accept "experience creating levels in [a] 3D RTS bold toolset" such as those acclimated in Dispatch of Legends, Command & Conquer, and--drum roll--Warcraft III. While the job advertisement appears to be affidavit complete that Blizzard is animate on a new RTS game--which some brainstorm is Starcraft II--reps for the Vivendi-owned collapsed weren't angled their hand. "We accept some unannounced projects in development," a rep told GameSpot, "and we'll be complete added advice about those at a afterwards date."http://www.xfifa.com/