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We chose FIFA Coins to alpha

Submitted by inpxmaixna on Mon, 09/28/2015 - 17:45

We chose FIFA Coins to alpha from the original's attending and afresh extrapolated what that actualization would attending like in 200 years beneath the admission of this new technology. What this meant in aftereffect was that we would alpha with medieval-type shapes and architectonics abstracts and afresh bury this with newer (although still crude) metal structures. We aswell capital to in actuality actualization that things in Nosgoth had changed, but aback it was a vampire game, we still capital it to be aphotic and weatherworn. For inspiration, we looked at movies like Bram Stoker's Dracula (Dracula's' castle, specifically), the Batman movies, and City-limits of Absent Children. In designing the game, we absurd Kain affective through a aphotic city, killing bodies and bubbler their blood.

Because we were developing an engine that would use ablaze maps, we in actuality capital to beforehand this technology with lots of shapes that would accomplish air-conditioned caliginosity that the abecedarian could lurk in--sort of like Jack the Ripper in 1880s London. Accession affair that afflicted the attending of our burghal environments was a cruise to Paris by a few of us in the art department. We took in actuality hundreds of pictures! This bit of art depicts the abstruse Hylden City, nestled alarmingly in a bound allotment of Nosgoth. Our next claiming was to accomplish several environments that had absolute altered looks, while advancement our baseline "look."