I just started playing - the battle is butter smooth and satisfying. There are like 100 distinct things to understand as a new participant, and coming out of pso1, it's extremely complicated in terms of the load of PSO2 Meseta knowledge of what you are supposed to do and how to maximize your course. PSO1 you could just pick up and play with no real knowledge and it was pretty clear what to do, and also the worst thing you can do was nourish your mag wrong, but you could easily get more. In PSO2, you are able to permanently screw up your personality if you don't know what you're doing, so looking up guides is required. I find it daunting and being afraid of messing up leaves me scared to play it more than I do.
From what I have seen, all characters may find a skill reset voucher each major update, so at worst you will be able to fix it then. Provided that there is some rationale supporting your construct it would likely only be a percentage supporting the"best" for construct. Along with the vouchers are account jumped so you use on another character and can put in storage. Still a fairly pisspoor method to only give player ONLY using the choices to wait for an update or purchase a new ability tree if you fucked up. Experimentation shouldn't be punished. Yes I am aware of the skill tree reset tap, if you purchase a different tree, but I still wished they would allow resets to get a crap ton of meseta or even alot of another farmable resource that is used to purchase other things as well.
Meanwhile I stopped while farming two hours to trying complete the subclass pursuit. How nice for those putting as an objective 2 critters that doenst predominate in almost any area but just during events that are random. Anything that green caterpillar item is called in NA, or gorongo, can be discovered in Area 2 of the Forest expedition. You might also do the next Naverius Time Attack Quest. I believe that it's that one. Whichever Naverius quest starts off you by dropping you down in the skies instead of walking in. You and several waves of enemies struggle with and a wave of these has 4 Gorongos. Everytime. And Fordrans, the bigger four legged dragon guys with horn shoulders, could be found in Area 2 of the Volcano Expedition.
The two CAN spawn with no Emergency Code happening. They have noticeably lower rates although they could spawn everywhere else in these locales. I have had success in these areas. And the spawn rate is of course made even worse when your want sensor is still on. Well in the event that you have another 10 minutes to squander the Volcano/amduskian (sorry can not ever remember the specific names of these) time strike also has ensured spawns for your dragon bois. But they spawn through it and at the end. Which is the reason why I was not recommending it. And I usually end up finding Fordrans.
Taking some client orders with you throughout the Expedition to locate Fordrans is also more fun and rewarding. Getting some exp for the sub and main once you turn them in as well. And it doesn't feel like draining or time wasting. Just incase you or someone else reading this does not know: Proceed pick your assignment (Do not join a multi block zone yet). Open the main menu, then locate client orders, then pick"Orders that could be finished in the present area". And flourish a cheap Phantasy Star Online 2 Meseta listing of accessible quests you can select multiple and for that zone pops up! Then you may return and select multi block zone. PSO2 is fun. But I can agree it's its pieces that are annoying. Here is to hoping that you give it a second go.