It's a ceaseless barrage of'go here and kill X Y' quests combined. Escaping from these quests is impossible since they're the only way to level up in a pace that is reasonable.
Dungeons and PvP might suffice to Blade and Soul Revolution gold get players, but the paltry experience points earned either means it might take to reach the same destination.
There's also an annoying lack of features. Monsters or items which you need for quests are accessible to everybody, not only you, which may make questing in busy zones a nightmare since there's no way to share the progress you get from killing monsters with other players unless you set together.
You are able to switch between"stations" in hopes of finding an example of a zone which is not as populated, but it is an inelegant solution to a problem that was solved years ago, made even more puzzling once you understand that the numerous bosses found drifting the zones will discuss their rewards alike if you kill them as part of a team or not.
Dungeons are typically a welcome diversion from buy BNS Revolution gold the butter and bread questing in other MMOs, but I found many to be unimaginative and brief --many are hardly dungeons in the traditional sense. Instead, they're another having an boss or five romps through one indistinguishable cave.
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