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that was just bad cheap fifa coins adventure game design

Submitted by cherryin on Mon, 09/21/2015 - 16:21

Probably not. I think back then, that was just bad cheap fifa coins adventure game design. It was something that happened that probably shouldn't have. There's a lot of stuff like that we're not going to do. Things like dead ends and death in adventure games are things that I've really tried to do away with from Monkey Island on. We're going to try to get the adventure game refined down, and pixel hunting is certainly not a fun thing. It wasn't fun back then, and it's not fun now. So, things like that will not be in the game.

I think it makes it better because you're not constantly worried about saving your game. When you're worried about saving, you're kind of meta-gaming. You're being pulled out of the game and constantly worrying about whether you have a good save point, and whether you should try something risky. Then you have to bring up the save menu and load up a save game. To me, that wrecks the immersiveness of the story. That's why I've felt from Maniac Mansion on that death shouldn't be a part of it. I think not having death creates a more immersive experience for players.

It's a lot easier in many aspects, just because of the tools that we have. We have things like Photoshop and version control now. We had no version control system with www.utfifa.co Maniac Mansion or Monkey Island. So, when two programmers worked on something, you hand merged your code line-by-line in an editor. Now we have version control, Photoshop, and backups among a lot of other things.