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Mobile internet advertising see Bebi interaction rates

tontosoy's picture
Submitted by tontosoy on Tue, 06/14/2016 - 01:47

According to a 2015 China mobile gaming industry report from TalkingData and BEBI, mobile gaming revenues in the country are predicted to reach $10 billion in 2016, with the figure heading toward nearly $13 billion by 2018. They just want to deliver the media and make Mobile internet advertising. I could not disagree more and think this is just bad business advice. Here are a few tips I shared with them; Customers can view the full information here by clicking http://www.bebi.com/. And we expect your mail to support@bebi.com

eMarketer estimates that the average adult in Canada will spend 12. We are continuing to see major marketers come to the table looking for ways that we can help them with their brand and direct response campaigns.I participated in a panel discussion last night in Boston regarding Mobile internet advertising. A population of young, urban mobile game players, combined with growing ownership of smartphones in China, is helping to push the country’s mobile gaming industry to new heights. That is one of the main reasons why we shifted our focus in 2002 from Intercept to Undertone.Reach, to me, is one of the most over hyped statistics in the Mobile internet advertising.

One of the most interesting parts of the evening was when the moderator, Steve Ustaris of Carat (very smart guy who gets and uses networks about as well as anyone) said he heard that some networks are delaying the serving of their ad so it’s the last to be called on the page, thus getting credit for the view-through action.  Advertising.I can understand the confidence vertical ad networks have in their product and that they have a viable solution for advertisers, because I think some of them do—for certain advertisers and campaigns.We actually approached Mobile internet advertising Magazine about this topic months ago because we have seen an increase in this type of business. Another 10% maximized potential reach by advertising on desktop, laptop, mobile and over-the-top (OTT) devices, adding TV to the multichannel mix.