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Make sure you have an anti-poison before you go OSRS gold

Welcome to the guide where will be explained several different ways of getting Ranged trained in Old School RuneScape. Ranged can be a very costly skill to learn, but don't let that stop you because the rewards you can receive from the higher levels of Ranged are astounding. Of obviously, there are more affordable techniques that will also be discussed, but it's essential to be aware of one thing: if you have the money to master your skills quickly, you'll be able to earn more money you'll be earning in the same time period by killing bosses faster and with less effort. Do you wish to step in your range fast, but do not do you have sufficient gold? No problem, you can just buy some here at Rsorder! It's very simple and speedy with great prices , and constant customer support!

Why should you train your Ranged ability to play Oldschool Runescape?

Ranged is the most effective approach to combating various End game bosses. This results in massive earnings per hour. This is far greater than covering the expense of educating it up to a very high level. If you're planning to take on ending game content, then you'll need a Ranged score of at least 90+ for things to run smoothly. Another reason why training in Ranged is essential is PKing. Whether you're making a pure account to Edgeville Bounty Hunter PKing or looking to build a hybrid on a main in deep Wilderness, there's nothing comparable to the destructive performance of Ranged.

Quest Requirements

Like all skill types in RuneScape there are quests that require a Ranged prerequisite for the skill. The majority of these quests are very important towards building an account since they are prerequisites for Recipe For Disaster as well as the completion of Achievement Diaries.

The complete list of quests with Ranged levels are as in the following order:

Level 25 Level 25 Underground Pass (required for Recipe For Disaster)

Level 30 - Animal Magnetism (required for Ava's devices)

Level 30 - Big Chompy Bird Hunting (required for Recipe For Disaster)

Level 30- Zogre Flesh Eaters

The Spirits Level is 37. of the Elid

Level 40 - Cabin Fever

The level 40 - Temple of Ikov

Level 60 Mourning's end Part I

Quests with Ranged XP Reward

It is usually recommended to start training your early levels of abilities via quests, as the amount of XP that they grant in comparison to time they require is faster than that of conventional training methods. It's no different with Ranged. this There are some quests that provide Ranged XP, as well and some that grant an opportunity to gain XP on a combat ability that you choose.

With the exception of Shadow of the Storm and Contact!, these quests require a lot of effort and aren't completed with the Ranged XP in mind. In reality, Shadow of the Storm usually gets completed before the end of the game since the boss is to defeat at low levels and 10.000 XP earned in other combat statistics isn't as useful in comparison to Ranged.

Ranged Equipment

Before you begin training, you'll need to decide on the right equipment to choose to use, and that depends on your investment and your level of Defence. In the beginning of your Ranged training you should use a mix of knives, darts and arrows, according to your budget. Knives can be the fastest hitting Ranged weapon at this stage, followed closely by darts. Then bows shot with a shortbow. The best approach is to always employ the rapid attack style when ranging. When you reach 28 ranged, you're allowed to use the Dorgeshuun crossbow that is similar in stats to a yew shortbow. The strength of this item comes from the effectiveness and cost-effectiveness of the ammunition it uses - bone bolts. These are purchasable from the Grand Exchange for as low as 8 dollars each. They are the same range of strength as rune arrows. Even though the crossbow fires slower than shorter bows, darts and knives, it's nonetheless faster when firing at lower levels, due to its precision and high damage rate of bone bolts.

There are a variety of armors available in varieties, ranging from leather all the way to Armadyl pieces along with blessed dragonhide pieces, which come with the same offensive and defensive stats as their non-blessed alternatives, however they offer a prayer bonus. An individual wearing all leather and no weapon will receive a ranged +6 attack bonus. Leather studded will give a +14 attack range bonus for 20 Ranged as well as Defence. Snakeskin provides an additional 18 ranged attack bonus that requires 30 Ranged and Defence green dragonhide gives +31 ranged attack bonus requiring 40 ranged and defence, blue dragonhide can grant an extra 40 ranged attack bonus when you need 50 ranged and 40 defence while red dragonhide can grant the bonus of a ranged attack that is required to have 60 Ranged and 40 Defence while black dragonhide can grant the ranged attack bonus +58 if you have 70 ranged and 40 defence and finally, the full Armadyl gives the ranged attack bonus +63. which is required 70 ranged and 70 defence to wear. This set is very expensive however. The other important items include items like the Robin Hood Hat, Ranger Boots The Rangers' T-shirt, Archers Ring and Slayer Helm (i). Apart from the Helm of Slayer (i) the other items are costly and are not essential items that can easily be substituted for cheaper alternatives. In the case of the Slayer Helm (i) (i), it's an ordinary Slayer Helm (Black Mask works also) which has been imbued via Nightmare Zone to grant a 15% increase in Ranged and Magic effectiveness and damage, similar impact to Void Knight equipment. It is best in nearly all scenarios to choose the Slayer Helm (i) over Void because Void equipment not giving bonus to attack. This isn't the scenario however when the Salve Amulet (ei)'s should be equipped, since it stacks with Void, but this is rare and only utilized in Vorkath.

Training Methods

Level 1 to 25: Chickens and Cows

Everyone should be aware of this particular spot located just north of the Lumbridge teleport Farmer has left all of his chickens , and cows unattended , ready for slaughter. In the beginning, I would recommend that chickens be killed completely due to their lack of defense. Any ammunition will be fine however iron knives are the most effective. Around the level of 10 or then you can make the transition into the cows pen that is to the east. They're more difficult than chickens, and give an increase in XP. Do not bother picking up the hides, or burying bones or picking up an arrow here. You're looking to be in and out as quickly as you possibly can.

Level 25 - 50: Sand Crabs or Rock Crabs

The picture on the left is the location you'd train at if you are not looking to shoot for early Ranged XP. It's situated south towards Zeah as well. It is frequent training area due to its high AFK style. If you are at your current Ranged level , you don't have to locate a location with 3 sand crabs because you wouldn't kill them fast enough to have a significant impact on them therefore 2 is sufficient. a Dorgeshuun crossbow that has bone bolts will be fine at any of these locations. Don't pick up any bolts that you drop.

The right side of the map is an iconic training area that sees less use today due to sand crabs and ammonite crayfish, but it's much faster than either of them if sufficient effort is put in. It is possible to shoot this area, and also, with your main character , or with an alternate, you'll be able to run through and kill all the crabs in the rocks, and earn massive amount of experience. It is advised to play two accounts simultaneously to do this, and also adding stamina potions as well as weight lessening armor on your account to help it keep playing around.

Level 50-75: Ammonite Crabs

On Fossil Island (requiring Bone Voyage quest to get to) There are ammonite crayfish, which have double the power of sand crabs and offer no defense at all. Similar to the AFK nature of sand crabs, they will agro the ammonite crabs and stand still auto-retaliating for 10 minutes until they become peaceful. After that, you'll run off and repeat the entire process. It is advised to utilize mithril darts in conjunction with an Ava's accumulator. The quantity of darts required will depend on how often you're using ranged potions along with your equipment However, they're cheap and shouldn't cost more than the range of a few hundred thousand GP. You should be upgrading your armor at 10 level intervals as you unlock the higher gear. If your already own Void equipment, or aren't afraid of the grind, that might be the best armor to work with if you have the 42 Defence requirement. The cannon can't be used in this case.

Level 75 - 99: Chinchompas

Pictured above are the Monkey Madness I tunnels where you would have to chin if you are having a 1 Defence account, or did not reach the level of Monkey Madness II where you are able to access the tunnels. This is the time to determine how much GP you are willing to invest in training your ranged. If you have unlimited resources I would recommend chinning until 99 without hesitation, as there are tremendous benefits. However, if you'd need to sell off your entire savings in order to reach the 99 mark, I would advise against doing so. It's the fastest Ranged XP in the game and is extremely expensive. Chinchompas that are used in Monkey Madness II tunnels is more GP/XP efficient than Monkey Madness I, due to the more HP and the number of monsters that you can to eliminate, and prayers potion drop. In the current market, it's more beneficial to use red chinchompas rather than black. chinchompas should always be thrown in the short fuse attack style.

Because of the money you'll spend receiving 99 Ranged using this strategy (100.000.000 GP+), it's worth putting the time into purchasing Elite Void for maximum damage output. You should be using the highest quality Ava device you are able to, which includes full Elite Void and a necklace of anxiety, a prayer of any kind blessed dragonhide boots or pegasian boots and an impermeable archers' ring. Be aware of the fact that If you die with the possession of chinchompas you are not able to keep them until death, so it's important to be taking note of when your prayer points are low.

Level 75 - 99: Blowpiping in Nightmare Zone

If you don't have 100 million to use for training or preparing your Ranged, an easier (profitable long-term) method of training your Ranged is using the harmful blowpipe found in Nightmare Zone. Because of the extra points you'll earn through this, you will profit approximately 15.000.000 GBP if you buy herb boxes every day for 240 days. It is recommended to use the top quality equipment you can get, Elite Void being the most effective for XP as well by using darts that are adamant and quick. With this set-up, you will be able to expect XP rates of up to 120.000 XP per hour.=========================================================

OldSchool Runescape (OSRS) Monkey Madness I Quest

This may appear to be easy. But wait for it, until you get your monkey greegree, Ape Atoll will remain as one of the more hazardous zones within the game. Be sure to carry plenty of food items such as antipoison potion, emergency teleports and other things that are necessary. Without those, don't step to the door. Of course, we're on your side and we would like to see you succeeding not to mention having a chance to live, so consider turning off auto Retaliate and making use of prayers for protection, since it will raise your chances significantly.

4 chapters. Are you ready to finish this challenge? You must pass them all.

These are the roads you'll need to follow in the course of your quest.

Chapter 1

Things you need: At least 3 inventory space free and a the ranged attack to kill monkey bones If you have not yet acquired.

Begin with King Narnode Talk to King Narnode and ask him to talk to you. As per his instructions, you'll need to look into Glough's shipyard, and search for any trace of the missing 10th Squad. Glough will also grant you as a gift the Gnome Royal Seal. This is it, the next stop - Karamja. If you need an e-glider, you can get it from high up on the Grand Tree to Karamja (Gandius). You can get some bones of monkeys from nearby monkeys in the west, in the event that you don't have any of the bones or a monkey corpse. In the next step, speak to G.L.O. Caranock The gnome is located in the Shipyard north of the glider landing site. More specifically, this gnome will be waiting for you on the fence in the building in the southern area inside the Shipyard. Don't be surprised at first as he'll suggest that you return to the King, which could appear like a shrewd suggestion. Utilize the glider to get to King. The King will give you Narnode's directives and he'll ask you to speak with Daero. Within the Grand Tree, on the 1st floor, you will find a bank. This is likely to be your last chanceto make it happen, so take it carefully - take antipoison food, antipoison medicines, and other items (please read the previous paragraph). Your next stop is the new head tree guardian Daero. You can find him near Blurberry Bar, which is located on the First Floor of the Grand Tree. Make sure you check all options for chat, then inform him that you're ready to leave. You'll be transported to an underground hanger following the blindfolding process. Talk to Daero in a second time, but this time, he'll provide you with Waydar. It is necessary to solve the "reinitialisation" puzzle afterwards. This can be accomplished by simply pressing the button towards the south-east using the southern glider. To see the solution players should take a few spare controls from the nearby crate.

Find the solution to the sliding challenge.

Move the 1. 2 and 3 towards in the left upper corner, and then into their correct position.

Then, move the four in the top right-hand corner.

Put the 5 under the 4

You can slide 4 down to the left, then the 5 up; that's the beginning of the row finished.

Do the same for your next row. Then leave the row one above unaltered.

Finally, solve the final two rows together. Move from left to right to finish the two rows as two columns of tiles high.

A solution for the reinitialization puzzle.

If you ever took for the Treasure Trails activity, you quickly realize, that it's very similar and the puzzle that slides will appear easy to complete. If you think solving puzzles wastes your time, or if you're unable solve it because of a problem It's not a problem simply bring 200.000 coins and go to Glough. He is still at the same spot, the same one where he was during the Grand Tree quest. If you choose to pay Glough immediately, return to the hangar via Daero; Glough will do the hard work for you (just don't feel ashamed, at least you paid for it, surely?) and give you one tile to slide to complete the task. It is possible to pretend that you've accomplished it all by yourself. Start by talking with Daero, after that, converse with Waydar. The man will take you straight onto the Crash Island, where the 10th Squad crash landed. Find Lumdo and request him to navigate toward Ape Atoll. He'll respond differently than you'd likeas he's got conflicting orders from Garkor, his sergeant. Garkor and will refuse to accept you. That's where the Waydar comes in. Begin to talk to him, but be careful since there may be scorpions that are poisonous on his right. Then, talk to the Lumbo again. Lumbo will be more cooperative and agree to take the passengers on a trip to Ape Atoll.

Chapter 2

Note: You can remain in stealth throughout Chapter 4 "The Final Battle", as there is no necessary combat until then, unless you decide to go all guns blazing.

Part 1

Items needed: None. There are however some which we would recommend carrying: Lock picks for the cell's doors, food items that are high-healing as well as a knife to free heal from the previously mentioned pineapple plants and the form of poison prevention. If you have a chance use them all you'll be grateful later!

Caranock talks to the foreman.

Take note that if you'd like to replenish your inventory of items You can escape or teleport to Ape Atoll at any point. So long as you'll be in human form that is, all creatures (except from five level Birds) will try to attack you when you get near them. It is possible to avoid poisonous snakes and poisonous spiders taking the route west of the southern shore at Ape Atoll. If you do this and you do encounter snakes, you could avoid it by simply sitting and waiting until it will move.

Once you are at the Atoll, head to the west and stick towards the southern coast. When you get to the mahogany plant, you can take the path to north. Be aware that there is a chance of being assaulted by scorpions of level 38 or level 42 jungle spiders and snakes at level 24. Consider activating Protect from Missiles once your reach the Ape Atoll gate, as the poisoned bullets will begin attacking you. Once you reach your destination, you will be knocked out and placed in a prison. Aberan And Trefaji is the name of the two guards who are guarding the cells where you are waking. Also, you will see prisoners 10th Squad members. You can speak to one particularly. His name is Lumo. If you come close to his northern cell wall guards could hit you with a punch to cause some injuries. Be aware of security guards that guard the cell. Once the guard closest to the cell moves away from the doorway, select the up the lock and walk out. Wait for the guard to get out of the cell to switch it off and follow him until you reach the exit. Don't worry if you aren't successful on your first try, because it may take a few attempts.

After you've left the prison, continue to travel to the east until you meet members of the 10th Squad, named Karam. Karam is hiding in the bushes . He is difficult to locate So be careful. Keep to the grass in the jungle and proceed south, past the large entrance. While it is possible to protect you You should be thinking about activating Protect from Missiles to avoid any damage that is not necessary from the monkey archers. Follow the southward direction until you can meet a Sergeant of the 10th Squad, named Garkor.

Garkor's location is displayed in blue.

When talking with Garkor be sure not be able to close the conversation until the point that he has instructed you to meet Zooknock. Keep Protect from Missiles activated and follow the north-facing path until you get to the doorway.

As you enter the home Be sure not to walk out of the brown dirt, or you may be in jail yet again. Inside , you'll be assaulted by a swarm of aggressive and poisonous spiders. You must be sure to keep the antipoison as the poison they use only affects one. You may choose bananas as alternatives. They are available within the crates just next to the ladder.

The jail's layout.

Search the crates in the middle of the room and find the dentures of the monkey. Make sure you stay on the dark brown dirt. The guard sleeping will notify the guards should you choose to talk to him. If not, he poses nothing.

Locate the crate at the southernmost point. Heal up before entering the cavern below as you will take damage If you fall down. Damage may also be averted by having your Agility adequate. Look through the crates in the northwest part of the cave until you discover the M'amulet mold.

If you are required to replenish your inventory you can leave the city by heading to the south-east corner of it. Reach the ladder by running through the gravedigger and the guards. Take the boat back to Crash Island.

Part 2

The items required are M'amulet mould Gold bar, M'amulet mould, and monkey dentures. Recommended: 4plus prayer potions, high quality food, antipoison 1-2 potions as well as emergency teleports, plank and 4+ energy potions

It is recommended that at this point it is recommended to think about teleporting and opening a bank. You'll need to get around the Zombie monkeys , and they will cause relatively minor harm (max 7.). Multicombat area , that's what you might refer to the dungeon. Literally, the whole thing. Skeletons from gorillas can cause the most problems, since they are precise and hard (up at 12).

Return towards Grand Tree and straight to Ape Atoll. Bank at this point, in case you need to. Head to the tunnel, that's located to the west of Lumdo.

The exact location of the location of the.

The dungeon is a must to visit. You will have to travel through a winding and lengthy underground pathway. It is recommended to activate Protect from Melee, as you may encounter unwanted enemies on the route. You may also be hit by rocks. This is indicated by a rumbling noise and the screen shaking. If you agility level is sufficiently high, the rocks might cause less damage. Three damage is likely to be the maximum If your Agility Level is 60 or more. You can also avoid the rocks by securing yourself in the overhangs. You'll also encounter claw traps near the middle of the tunnel, though you can avoid them by staying one square behind. It is also filled with skeletons at level 142. level 1 spiders and level 98 monkeys. Waymottin, Zooknock and Bunkwicket are waiting to greet you at the very end at the end of the tunnel. Utilize your gold bar, monkey dentures , and m'amulet form on Zooknock after speaking to him. Escape the tunnel after you have obtained an enchanted bar.

Red: Dentures crate Green: Banana crate Blue: Sleeping guard monkey

Part 3

Items required: Ball of wool as well as m'amulet mold and enchanted bar. Recommended: lockpick, a one-way teleporter, antipoison teas and food. Kill a monkey guard for an a Gorilla greegree in case you plan to make a your recipe for Disaster later.

When you are back at Ape Atoll, head north-west until you're locked in the prison. To escape the cell follow the same steps that you did before. Follow the direction of east until you get to the temple's entry point. Enter through the trapdoor, and make use of Protect from Melee to defend against strong monkey guards. Take note that the majority guards can be evaded while the bearded ones need to be defeated and cannot be passed through. Then, you must go upstairs. climb the ladder down on one side. You will be close towards the trapdoor. However, you should choose a different method and just wait until guards are gone. Make sure you don't get caught by guards of the monkeys, since you may be unable to escape. There's also a monkey altar in the area. You may want to make use of it to replenish the prayer points.

The site of the M'amulet moulds.

Pray for protection against melee before going down the trapdoor. You could either ignore the creatures of the monkeys or kill at least one so that you can pick bones that can later be used in a Recipe for Disaster. Get back on the ladder and look for a good spot to hide from the enemy. If you're in need of replenishing your supply, simply teleport away Ape Atoll. Use the amulet to get the wool ball. Create the m'speak amulet. In the end, you'll be able to move on to the next step or teleport away to replenish. Activate the protection from Melee before climbing the ladder, otherwise you might end up getting trapped in the same spot. Go west until you can see the building. While running, use either protect yourself from missiles or run around in the grass. Once you've reached the structure on the left, you'll find an area of bananas to the west that houses an Monkey Child in it. Be aware, as it is guarded by Monkey's Aunt. If you go into the banana garden when monkey's aunt is in the garden, you can be detained by guards. However, this is avoided by going into the building beside and climbing up the ladder. Speak to the monkey child only after the aunt has gone.

Ape Atoll Dungeon.

Tips: If the monkey's aunt does catch you in the process, you can escape guards by climbing up the ladder inside the nearby home. If you reach the top, you must not talk to the monkey's uncle or else he'll alert to the guards as well.

Present yourself and the monkey child by saying"I am his uncle. He will ask you to deliver 20 bananas. However it is not necessary to require all 20 bananas, so search the nearby trees, and pick at minimum five. You must wait for the monkey aunt to leave and return to the monkey. Inquire about his Monkey Talisman, and then try the drop tricks to find more than one. This can be done by simply dropping the talisman asking the monkey again and telling him that you've misplaced the one he offered you. If you experience any difficulty Be aware that talismans can be bought for a sum of 1000 dollars. The Tutab's Magical Market is the place where you can purchase these. This is not an alternative if you're looking for the first talisman. After you finish this part then exit Ape Atoll.

It is important to note that at least four talismans are required for The Recipe for Disaster quest. Talismans cost 1000 coins each and can be purchased in Tutab's Magical Market. The Tutab's Magical Market can only be accessible if you're in the form of a monkey.

AVERAGE: If you attempt to teleport away from Ape Atoll while equipped with an egreegree, it'll be destroyed and you'll be required to design a new one.

The trapdoor is situated close to the ladder.

Recipe for Disaster: Three more (and 4 in total) greek greegrees will be needed for this one. One talisman will be needed for each of them plus any monkey bones. Make sure you have all these before going to Zooknock to save yourself two trips. In order to get all your bones, need to kill one of the following: a Monkey Zombie in addition to Monkey Archer, Monkey Archer and the Monkey Guard, and a Monkey (monster). The Monkey Guard can heal only in melee range therefore it's much more easy to kill it through making sure you are spotting. On the upper floors, you will find the easiest to take down. Take the entrance in the front and reach the ladder in the south. Keep Protect from Melee activated until you are on the ladder. Guard can be safespotted along the corridor you'll cross. Return to Zooknock when you've collected everything that's required. If the Zooknock will not take the next bones you hand him you can try the drop trick with your greasegrees.

Part 4

Items required: Monkey bones and one talisman are required to play Monkey Madness I (However, ensure they are the bones of the Karamjan monkey; otherwise it will be necessary to go back. Highly recommended: energy potions and food, a plank, 1-2 potions for poison and Ardougne teleport.

Make sure you have a teleport in place and a bank for all the necessities. Use the tunnel to head back to Zooknock and venture back towards Ape Atoll. Go through the tunnel once more and utilize the monkey bones as well as the monkey talisman Zooknock. You will get a greegree which is the same as the bones that you used on him. If you'd like, ask him if he can make another one. That way, he could create another greegree. If you want to stop the conversation, it could be re-opened by asking him what he can do to make the talisman.

Chapter 3

Items required M'speak amulet, Karamjan monkey greek. It is recommended to use the Ardougne Teleport.

Note: Steps 1 through 4 are possible to complete when they return to Ape Atoll. If you'd like to replenish the supply then skip Step 5.

G.L.O. Caranock and Waydar talking.

Be a monkey with the Kajamjan monkey Greegree (note that others WILL NOT work). This will enable you to avoid being approached or attacked by any animal, or particularly, monkeys on the island. Go back to Garkor in a monkey form and speak to him. After that, go to the Elder Guard near Garkor and address Garkor. He will then instruct you to speak to Kruk. Travel back to the Marim gate. You will be transported to the King of Awogei after you talk to the Kruk. You can talk to him and propose an alliance. You'll be asked travel to Ardougne Zoo to rescue an animal from there. Beware of teleporting when equipped with the greegree, if you have an inventory that is full. It could result in losing the item. Go to Ardougne which is home to the Zoo. Take the greegree in your hand and speak with the Monkey the minder. You will be put in the cage. Chat with the sole monkey with a "Talk" option and take it to the inventory. In order to get out of the cage, talk to the Monkey's minder once again after you have removed the greek. Then, go towards the Gnome Stronghold by food. In there, you'll find the Daero. Speak with him and return on Ape Atoll. If you choose to teleport your monkey will disappear from your inventory. You'll be given some "funny" conversations by your new monkey friend. The monkey will likely devour any bananas. So, treat him with one, if you've got one in your possession. The use of your bananas immediately could give you an unlikely chance of him giving you clue scrolls. Get your greegree in order, go towards Ape Atoll and talk to the King. Alternatively, you can speak straight to Elder Guard, if you have had a conversation with the King before. This will result in monkey taking your backpack off automatically, and Awowogei contemplating an alliance. Chapter 4 can be initiated by speaking to Garkor again.

Chapter 4

Items required: Greegree. One or two antipoison medicines along with food items and combat gear to defeat the level 195 Jungle Demon.

"The Final Battle"

Note: By removing the 10th squad's sigil, you will be able to teleport into the Jungle Demon fight from anywhere in Gielinor. The only location that is not eligible for this is Wilderness.

You can talk to Garkor by going into the grass next to the grass near. This can be done however you want, you don't need to keep a monkey around. Don't use the 10th squad sigil until you are fully prepared for the final fight! If you lose the last sigil be asked to speak to Garkor again and you will return to the final point of the tunnel.

Waydar, Caranock and King Awowogei plotting.

Be aware that if you fall victim to the battle, you will respawn with the sigil, greegree , and the 3 most valuable items. Lost items can then be obtained by teleporting immediately back to the battlefield.

Jungle Demon fight is a challenging one to take on and you should save up the required items. Complete health and prayer points is a must have on this particular battle. Maging/ranging, using the Dwarf multicannon or by luring the monster into the 10th squad of gnomes, these are the most effective strategies to defeating that Jungle Demon. All of these strategies have been tested multiple times by different players, so select one that suits your way of play the best. Bring lobsters or any other high-quality fooditems, an easy Teleport (just in case) and a bunch of prayer potions. You can enable protection from Magic before you begin teleporting. Considerer taking an antipoison too.

Wear sigil when you decide to start the battle. Soon after, you'll be transported to the arena of the Jungle Demon. In order to advance, you must defeat your Jungle Demon. You'll be assisted by 10th Squad gnomes. 10th Squad gnomes, however you must be the person who takes the final blow, as otherwise Demon will heal up to 25% of his maximum health.

The 10th team and the player fight the demon.

Strategies for Magic and Ranged: It is highly recommended to strike with ranged or Magic, in addition to having at least 37 or more prayer levels. Demons are easily spotted on the other side of a bridge. This will let you target him, from a distance. 10th Squad gnomes will start taking him down. Make sure to wait until Jungle Demon's heath reaches the dangerous range. Then, turn on the Protect from Magic and quickly run next towards him Jungle Demon and then Melee him one time. After that, make sure you do not pretend to appear to be a hero. Because you're safe from magical powers, this will keep Demon from using Melee and then leaving without a weapon to worry about. You can stay clear of taking harm during the fight by staying put once you are teleported to the arena. This way the Demon will not move and will not employ their Melee attack. Remember that you'll only gain as long you are able to keep your prayers going.

Strategies to Melee: Jungle Demon regenerates its health for a short period of time when he has reached 1 HP gained from the gnomes. You can use this time to Melee him. Also , think about using rings of recoil.

Finalizing

Speka to Garkor once you slay The Jungle Demon. The creature will be marked with an Arrow. To be teleported to Ape Atoll, you will be required to contact Zooknock later. If you'd like to stay and explore the banana plantation, just turn down the offer. But, this could result in Zooknock leaving. In this case, speak to Bonzara and he'll teleport you out of the arena.

Make sure you have an anti-poison before you go OSRS gold ahead by teleportation as you'll be in the vicinity of the dangerous and poisonous creatures of the jungle on Ape Atoll. Making sure you have a greegree is the first thing to do when you teleport out.

There is a way to get out of the island or by jumping off of the bridge that is located in the south-east area of town or traversing the main gates as a monkey. However you choose to do it you should return into Gnome Stronghold.

A word of advice for pures for defense: Fish for raw bass and cut a teak tree before returning to the King Narnode.

Note: 1Defence pures are not recommended. It will not be in a position to return at Ape Atoll after speaking to King Narnode in the event that your Defense level will stay at or below 33. It is possible to return into Ape Atoll after killing the Jungle Demon, but you will cause it to close (until you level-up your Defence) should you make a conversation with the King.

To complete the quest speak with King Narnode.

If the quest gets difficult You can buy OSRS gold from rsorder to aid in making it easier and faster!

That's it, congratulations! Quest complete!

Rewards for experience can be earned by speaking with Daero. You'll be directed to him by Narnode who will send you to a course as a new
10th squad member.
OSRS gold For Sale - https://www.rsgoldfast.com/