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I recall there being a questionnaire for hints

New content is PvM mechanisms from rs3, we rarely see lore new quests, or any new high level skilling upgrades. Perhaps one day.Honestly that's quite okay with me, means that they could use RS3 as a makeshift beta evaluation for RuneScape, only attracting over the stuff they know works well and is balanced. That said I've never played RS3 therefore that it's all new to me, if I played a ton of RS3 before RS gold I bet I would find it far more annoying. Atleast that the thing that is xerics will go with the coming quest. Finaly moving out this newcomer quest area a tad.

I recall there being a questionnaire for hints. I voted against it, since it did not define a limit for how many could be stacked. I'd be fine with storing a few, such as your proposed numbers, so that a hint drop doesn't mean that you have to stop your existing task to complete it immediately in the event that you would like further hints. I just don't want infinite clue stacking to stop people from stockpiling loads of them to get efficiency-scape clue farming rather than the periodic breaks they are meant to be. League only showed that the clues were broken. It was certainly fun to be able to complete an Abby demon task with dozens of elite and hard hints, and do more than 100 clues in a sitting, but like a lot of league relics, its just too much from the initial concept of OSRS. both were fine in the league but no place in the game, although I would love WT chilly defense or the resource transport relic.

And hint rewards will be devalued since there are more clues coming to RuneScape. They are barely worth doing as is, and even with a limit of five so it's still enough to create an impact. Leagues was exceptional because all the steps were ensured to be in a single small field of RuneScape. I mean, seriously, teleporting out and shifting gear is annoying, but it doesn't take that long. I really don't think doing each hint when they fall than saving them up before the close of the job would take that much longer and doing all of them at one time. The benefit has been able to do all the measures in Zeah. I have serious doubts that being able to take two elites or three hards at once would be game-breaking.

I've got two that appear to catch me a lot of shit when I talk about them. The passing mechanics in RuneScape are completely neutered (such as after this upgrade ) and fly in the face of the spirit of rs2. Rs2 proved to be a game that is dangerous. Death was always in the back of your head, your death that is possible in addition to the possible deaths of players. Since you might get free shit seeing somebody running on low hp was a massive adrenaline rush. Hell, almost every random event could turn around and kill your ass while you're afk. The threat of passing generated an extremely interesting meta-dynamic throughout the whole game where whenever you were doing something remotely dangerous, you had to make a decision regarding how much gear you wanted to bring together, to hit the right balance between speed (because of good/expensive gear) and hazard and your own level of skill and confidence.

That entire dynamic is completely gone in OSRS, and I have never really understood why a neighborhood who is frequently so discriminated against shift (sometimes without even any good reason) seems so broadly accepting of such a fundamental change to the spirit of RuneScape. The manner death worked in RuneScape was a thing which set it apart from other MMOs such as WoW. We need to allow Jagex upgrade and add items that are massive to RuneScape. Big updates would be an early sport like cheap RuneScape gold lifeblood. There are a few important"off limits" areas to this area, where it feels like it is nearly impossible for Jagex to pass on an update, including new skill(s), new training methods, and new powerful items/gear.

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