Finest Shooting badge: Hot Zone Hunter - This was a very hard choice. The two other contenders were Rapid Draw and Green Machine. I feel that Hot Zone Hunter is the ideal badge because it applies the best for many places, and not only does this affect jump shots, but additionally, it affects inside shots, such as layups & dunks. The one downside is you have to acquire the hot spots initially, but as soon as you have these, the badge is super effective. Using Hot Zone Hunter, you can hit on your jump shots effectively, even in the event that you don't have additional jump shots to support it. Including leaners, pull ups, status jump shots, spin jumpers, jump jumpers, post fadeaways and post hop shots. It also helps you finish layups and dunks.
This badge is essential for every single guard. A whole lot of guards such as placing it on stone or HOF, but select what you like as your jump shot speed, as long as you have it on silver so it removes the hesitation in the animation.This badge raises your green window, so long as you green 2 shots in a row. Up until you overlook, each jump shot that is green (after the initial two) increases your odds of greening the subsequent one.
This badge increases your chances of hitting deeper three point shots, and even deeper mid range shots. This badge is a replacement out of Limitless Range from last year, with it being even more useful this year. Range Extender activates when you're in the deep mid-range hot place, and when you are at least 1 inch (in basketball conditions, it's less on your screen) from the three point line. (Yes, sometimes the badge activates when you're about the deeper end of this corner point line.) This badge raises your likelihood of hitting unusual jumpers. Some contain leaners, pull ups, hop steps and spin jumpers. This badge places into effect more in the mid range zone than at the 3 point zone. This badge also effects post fadeaways and article jump shots.
With this badge, shooting contested jumpers have less of a penalty than they'd have without the badge outfitted. This badge is significantly more powerful than last year, as it activates provided that you aren't wide open. The one downside to this badge in comparison to Steady shot is this only puts when defenders just recently picked up on you when you are in shooting movement, however this badge doesn't decrease your odds of making open jump shots. As long as you find a percent covered next to your release feedback, the badge has placed into effect, if defenders get a contest on your shot.
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