You are here

Fights in Blade and Soul are more simple yet tactical affairs

Submitted by ffaluby on Thu, 04/07/2016 - 19:28

Graphically the game is hit and miss, definitely showing its age in places with a lot of jagged edges, even on the opening title sequence the lettering was pixelated, a couple of character textures were a little rough, but the actually environments were stunning and some of the most picturesque we’ve ever seen in an MMORPG. Three years ago when the game was released in Korea it would have been at the height of graphical capabilities for the most part, with only a handful of MMORPGs beating it for how it looks.

Whilst combat-focused MMOs such as Vindictus and TERA are nothing new to the gaming world, fights in Blade & Soul are more simple yet tactical affairs. At any given point during combat you have a set number of techniques to choose from, depending on which one you select, more techniques open up allowing you to perform combos on your opponent. Defend yourself with a counter, for example, and you can then follow up with a counter attack. If that is successful then more attack options are made available to you buy blade and soul gold cheap. It takes a little getting used to at first, but once you get your head around it, battles begin to flow smoothly as you begin to master your various abilities.

All stats will be the same, the only difference will be the amount of skills/skill points a player has over the other player due to being higher leveled. At end game you will most likely never 1-2 shot anybody. It will take strategy and patience to decide how to take out your enemy. You might think you have the upper hand but your opponent can use a block which will then trigger one of their combos. If you don’t know what that means, it means sexy as fuck!