I agree with this you, hints suck for pures, and there is not any reason for getting a clue step in a location you have been earlier, but since you completed a quest you can not go back. It could be along the very same lines as with a clue step in an instanced place that exists during a pursuit. The other pursuit areas for Monkey Madness and ape Atoll are some of the areas in RuneScape, and it's a severe shame that pures can not return after they complete the quest.
Is content out of RS3?
Is content regularly recycled/reskinned from RS3? Is this a business-driven choice since it's a player-driven choice because you have info that the content was enjoyed more time effective to not remake content from scratch, or something different? Could you please talk about that which information has driven direction to the stance that HD images for OSRS aren't even worth offering? I believe you have data from the original HD launch that reveals it wasn't worth the investment (time spent on graphics vs player attraction/retention) but that is an assumption on my part.
Is Jagex contemplating creating & releasing an updated game customer, or are you pleased allowing third party developers capture the market and to do so on? How are decisions made in regards to long-term business approaches for RuneScape (instead of what we've seen with project-based content development)? Both for you personally as a member of direction, and for your business as a whole.
What do you see as the long-term business strategy for RuneScape? Together with the stance of not adding MTX, there has to be a method attract new players and to keep your playerbase. We have not heard much about this because, although we have seen mobile which has appeared to be a change. It appears all focus has been on improving player experience that is new, but I am hoping to hear you talk about a long term goal.
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