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Stephen Curry’s skills are too much even for ‘NBA 2K’ video games

 

Stephen Curry of the Golden State
buy NBA 2K16 Points Warriors graced one of the three special covers for the video game “NBA 2K16,” but his real-world skills are giving game designers a challenge.
IMAGE 1 OF 4 Stephen Curry of the Golden State Warriors graced one of the three special covers for the video game “NBA 2K16,” but his real-world skills are giving game designers a challenge.

There are times I’ve watched yet another crazy, out-of-this-world Stephen Curry shot and yelled, “No way! No way! I’m watching a video game — this can’t be real.”
But it turns out even the best video game version of the Golden State Warriors superstar can’t match his skills.
No matter how hard my son and I tried, we couldn’t get the “NBA 2K” Curry to consistently hit those long three-point shots he routinely scores in real life
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And it’s not just us. It’s a problem that’s confounding “NBA 2K” developer Visual Concepts of Novato.
“He breaks all the rules we have in place in terms of what a good shot and a bad shot would be,” said Mike Wang, Visual Concepts gameplay director. “He’s the only one in the history of the game, maybe, who’s taking those kinds of shots.”

Wang has spent 14 years on NBA video games and always found a way to code in the best of the best, despite the unique challenges of each player.
“Back in ‘2K11,’ when we put Michael Jordan back in the game, he was kind of a problem,” Wang said. His post-up and dunking skills were difficult
best place to buy NBA 2K16 Coins to duplicate, Wang said.
Other challenges
Dirk Nowitzki, the 7-foot Dallas Mavericks power forward, was “problematic,” Wang said. “He had a higher leaping ability than a player with his size, and we had trouble making shots with (tall players) in our game at that point.”
And then there’s Curry, whose game mechanics — his quick release, the way he creates space, the precise launch angle of his shot — have scientists in awe.
The video game is programmed to simulate as closely as possible a real game, even down to the tattoo on Curry’s right wrist (a Bible verse in Hebrew) and the scratch marks on the Warriors logo on the floor at Oracle Arena.
The game mechanics include limits on individual players to eliminate what are supposed to be actions you might never see in a real game. That’s because being able to hit baskets at will from any spot dilutes the challenge of the game.
“It’s fun for a while, but it can get boring and frustrating on the other side if you’re on defense,” Wang said.
Still, the real Curry is smashing NBA records for three-pointers. Moreover, there are the intangibles, such as his knack for consistently hitting near-half-court shots, draining clutch game-winners from any angle at will and dribbling away from multiple defenders to get an open shot.
It’s hard to translate all that into a video game in which “40-foot, three-point shots out of a double team is considered a bad shot,” Wang said. “We heavily penalize our players for a shot like that.”
Online update
Take-Two pushed out an online update to “NBA 2K16” on Thursday that elevated Curry’s skill ratings to the highest of any active player, and just one
cheap and safe NAB 2K16 MT point below the retired Jordan.
My son and I found we could hit more threes with the elevated virtual Curry. But it was still not enough to make him as consistent or as dazzling as the real deal.
Wang’s team has already digitized his distinctive body movements. Visual Concepts brought in Curry during the off-season for a computerized motion-capture session. Wang said he personally played defense against Curry and got schooled.
“Even going at half speed, (he’s) something to behold in person,” he said. “He creates so much space.”
Now the developers are discussing steps such as giving virtual Curry special programing that “would take into account the way he hunts for a shot when he’s patrolling the perimeter,” Wang said. “Maybe if you get hot with Steph, then you go through a spell where you can do nothing wrong, you can do whatever you want.”