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The Excellence in Multiplayer prize

Rocket League was awarded the Best Design at the 2016 Game Developers Choice Awards. At the 2016 SXSW Gaming Awards, Rocket League was awarded the "Excellence in Multiplayer" prize. Rocket League won three BAFTA Games Awards for Multiplayer, Sports, and Family, and was nominated for two others, Best Game and Game Design. It also won the following year for the BAFTA's Evolving Game award. By March 2017, Psyonix reported that Rocket League had sold more than 10.5 million copies across all platforms, and had 29 million registered players, with about a fourth of that having played during February 2017. Dunham estimated that 70% of the game's players have purchased some of the DLC offered for the game. Rocket League Items from safe lolga.

 

Pysonix reported that by April 2017, they have sold more than 1 million units of 505 Games' physical retail edition, alongside the 9.5 million from digital sales. A large majority of reviewers praising the multiplayer component, calling it "fun", "simple", and "highly addictive", as well as one of the top competitive games in recent years. Some have pointed out that the simple core concepts belie the game's true depth, which stems from a developed understanding of the "floaty" physics and control mechanics.Alec Meer of Rock Paper Shotgun found that even two years since release, Rocket League remained very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones.