What is the fundamental driving force behind the market? How do we protect it? Should we? To what extent if we are attempting to restrain the market rather than having a free market? What virtues do we would like to market by creating them profitable? (e.g. time, effort, ability, loyalty) If we are thinking in this way at all? What are the balance of availability and effectiveness between equipment from skills and gear from OSRS gold falls? If so, how much? Is it suitable for low level stuff to become less useful and therefore less valuable?
Is it important to protect alternate skilling methods which were additional to freshen the skill? Is it very important to shield rewards that the player worked hard for? Is it important to shield rewards which the player was just given free of actual price? Is newer content more important to protect than mature content? Is better content more important to safeguard than weaker content? Is it acceptable to make content into lifeless content if it enhances other content? Is it better to have 2 mediocre but workable possibilities, or one amazing option and one horrible alternative? How valuable is it to get 2 distinct skilling avenues to provide for alternative playstyles? Will the overwhelming majority only use the"best" one?
How significant is inflation? How much does this affect gamers? Are those dangers more dangerous than the inflation itself? What percentage of PVMers are PVMers just because it's more profitable? What proportion of them would like to be skillers if that was an alternative? Assuming it's necessary, how do we nerf something without forcing away the players that currently love it? Is a minigame like mining bottoms necessary to produce the core gameplay balanced? How much raw cash (and/or alchables) should players be able to earn, as opposed to items that have to be traded?
Is a prestige or mastery system required to make the upgrade rewarding? What is the correct balance of rewards between active and AFK articles? How important is it to protect labels players are familiar with? (for example, runite being a family name and buy RS gold significant pillar of the economy) How significant is DIY? Is it something that needs to be protected or encouraged? What are gamers really earning money for? To buy prestige rares? To buy combat equipment? To buy mats for different abilities? To hoard for costs later on?