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There were buckets

Submitted by rousutt on Sun, 09/20/2015 - 23:48

Blurring the Line: Where the Virtual Becomes Reality. I stretched out my arm and wiggled each of Runescape Gold the fingers on my right hand individually; everything seemed to be working just fine. As I turned my head back and forth, I marveled at the bright colors and familiar Runescape games surrounding me. There were buckets for me to throw a ball into and cans stacked in a pyramid ready to be knocked over. I reached down and curled my fingers around a small ball at my side. Once I lifted my hand up, the ball came with it and I tossed it into one of the nearby buckets. Every visual and auditory signal my mind was receiving told me I was literally standing in the middle of an outdoor carnival setting, but I wasn't. I was actually just sitting in a chair at a booth in the middle of GDC. I was actually just wearing an Oculus Rift on my face and a motion-capture glove from Perception Neuron on my hand. I was actually just playing a virtual reality game, but I'll be damned if that virtual experience didn't actually feel real to me. Virtual reality technology is the craze right now. Every few years there is this next big thing on the horizon, whether it be the internet, smartphones, mobile gaming or any other seemingly marvelous advancement in technology as we see it. Whether we like it or not, virtual reality has been that new big thing for a few years now.It's always been an interesting balancing act between science-fiction and true scientific advancement. Do we credit Apple with the popularization of the smartphone, or do we credit one of the countless movies, TV shows and other works of fiction that imagined pocket computers beforehand? Similarly, is the Oculus Rift really aiming to be the world's first consumer-level virtual reality device, or is it just iterating on concepts that have existed for dozens of years? Maybe Nintendo's Virtual Boy would have a thing or two to say about that.Regardless, it's clear that the Runescape games industry is expanding beyond the restrictive boundaries of geek culture to encompass the entirety of the public consciousness.