In a race against time, Starfield's lead quest designer disclosed that the development team had to hit the "panic button" to ensure the game's final quest was ready for its launch on September 6, 2023. Despite boasting over 1000 planets for exploration, the last destination, Masada 3, was hastily crafted during the game's development phase.
Bethesda's release of Starfield marked a significant event, albeit with mixed reception. While critics lauded the game, player enthusiasm waned, leading to declining player counts in the RPG. Nonetheless, the game offers a plethora of captivating quests imbued with the trademark Bethesda charm, though achieving this feat was a desperate race against time.
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During a presentation at the Game Developers Conference in San Francisco, Starfield's former lead quest designer, Will Shen, shed light on the development challenges. He revealed, "it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff." Faced with time constraints, Shen turned to senior level designer Steve Cornett, dubbing him "our panic button." Cornett ingeniously devised the concept of dimension hopping, allowing the game to repurpose earlier areas for the conclusion, significantly reducing time and resource demands.
Moreover, Shen, alongside Fallout 76's lead quest designer Daryl Brigner, addressed the complications stemming from Bethesda's expansion in recent years. The team ballooned from around 150 members for Fallout 4 to over 500 for Starfield's development, leading to organizational challenges. Brigner remarked, "It's more difficult than ever to know who does what, who you're supposed to report to," echoing Shen's sentiment that "every department is scrambling for resources and saying 'no' to collaboration requests." Despite these hurdles, Bethesda has maintained its reputation for delivering top-tier open-world games.