Now if it's still awful and seems exactly the same and performs exactly the exact same on next gen I'll for sure be pissed and be carried out with NBA 2K21 MT Coins but as if I know that's my opinion things.Sorry for punctuation BTW telephone is actual laggy.Dribbling was rather cruced the way you do motions doesn't transition or correlate nicely. Like the new means to do a behind the back just does not flow well with different moves.
I really liked the dribbling more, sounded like it had been harder to spam one move together a bundle and easier to chain different moves more easily, I think as we get more used to the dribbling it might be a whole lot better than 2k20.
I really don't understand how it progressively gets worse and worse year after year. The dribbling just feels like it's a low ability gap, and all the greater skilled motions (18 half spin, walkback combos( etc) all look clunky and embarrassing. Like in 19 or 17 the maximum skill moves flowed, and it felt like you had complete control over your own player.
You can't have a substantial skill gap with sizeups a movie of the pole that the match is going to do for you. Its fun as it's simple to use and easy to chain. Realistic dribbling is how it must go for a true ability cap to come. The same as in real life the sport needs to be able to divide the Kyrie's in the Pat Bevs in relation to dribbling which it has yet to do other than just locking out animations for low ball control and simply making high ball control only have faster dribbling.
A game with sizeups that automatically set the speed of a movement is going to be a lot simpler to use rather than a sport in which you're required to MT for sale 2K21 make your own speed and use that to your benefit. The sport should separate the Kyries in the Klay Thompsons in terms of dribbling and 2k20 is a step in the ideal direction in regards to making players place their own pace with their moves.