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Not that I'm hooked on this game

Not that I'm hooked on this game, since in fact I hardly get time to play with it anymore, but I have been playing this game off and OSRS gold on since I was ten years old, I'm now 19, therefore that's nearly ten years I've put work into this game, wasted hundreds of hours of my entire life, and it cannot end by me being banned for legity something that I did not do. I informed them in my own appeal, matter of fact declared in my life to them, I never botted, and should they have proof a schedule was used I needed to have been hacked.

My rough plan for Mining & Smithing from this point is as follows: First, work with the community (and devs) to collect a new, agreed list of prerequisites and restrictions for what rework must do and what it should not do. Many of them are likely to conflict so we are going to have to negotiate a compromise. This may involve a great deal of explanation and exploration of how things such as the economy really do the job, and what the long term impact of changes and lack of fluctuations will be. It's very important to develop this consensus that this doesn't become EOC 2.0 or rWildy 3.0.

Secondly, recreate the existing layout where it fits into this new requirement frame. Thirdly, designing new features or take ideas to fill the gaps and differences between the plan and the requirements in which that is essential. Where possible, I'd like to split down the design into smaller segments which we can agree and approve parts of it in isolation without having to accept or refuse the whole thing. By way of example, we might be able to agree that the new mining mechanisms are solid and bank that independently of debates over drop tables.In the original game, melee was the primary form of battle. This is because all the other battle designs, magic and ranged, were generally underdeveloped. Ranged was totally underdeveloped; there was little in the kind of range armor and ranged was seldom utilized at a PvP sense. Magic had similar drawbacks. When a participant failed to cast a spell, the player had to wait for 20 minutes before he could throw it. Magic was also hard to train; the deficiency of the Runecrafting skill made runes costly. Although magical gained a little more credence when the god spells came out, magic for the most part was nothing more than the usual match to buy OSRS gold melee. Understandably, in Runescape Classic Attack and Power had been favored more in the battle calculation than Ranged and Magic.