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It's the exact same method in RS3

Submitted by MMOruki on Sun, 07/12/2020 - 18:42

I have had enough with switch scape, and half of RS gold my computer keyboard. Seriously you gotta utilize ring of vigour if you use an alt, switch to asylum then change to lotd when you completing the kill (you have 10 fingers). Switch to gram staff. Switch to a different dps armour design at solak and more. It has very annoying boss mechanics on all the new bosses, because they're all instant kills or 2 second kills. Worst part is you can not even teleport out of the more recent bosses, even when you know your gonna die. So you just got to sit there and die and cover the absurd gravestone fees. Idk, nearly all of my bossing has been super fun. I am presuming real"switchscape" only applies to a number of high telos, solak, vorago, kk or rots where dps checks may just do a lot of harm with no, because I have never needed to use more than a shield switch for defensives at all the other bosses, if that.

EOC process is nice in RS3 and enjoyable to use. What has been lost in the years as is the quirkiness of RuneScape that makes it distinctive as a MMORPG (even osrs does not quite capture the quirks and nuances of this"greatest" version of RuneScape in my own eyes ). Certain developments removed idiosyncrasies and replaced them with bland content. For harvesting the literal memories of a god, it sure does not feel any different than mining copper ore. Where is the magic, the suspense, the activity in divination that virtually every other gathering skill has?

Reading what you're saying about divination, I think you might enjoy archeology. It makes you really wish to continue training and discover new stuff.

Why have goals to improve your equipment in any way, much better to simply stop progressing. Absolutely fucking stupid justification for our ever-increasing death expenses. And no this is not saying we should have no death price, such as Five-O said, it ought to only be restricted like the OSRS one will be. It is not even an option if you don't only ring switch continuously, in which case you're sitting in a 50/50 of needing to cover an insane uncapped death cost. They can not release a brand new ring with a passive. Rod replaced asr for ALL utilizes when passing costs creeped their own way to the 3-5m for average single style setups. It's simply not realistic unless you're fuckin Couchy or something.

Common sense is tough apparently. It is the exact same mentality you employ to the wilderness as well as other dangerous areas. Also you're completely missing the context. OSRS currently has 0-cost deaths, outside of handful of locations that you cover 50-100k regardless of what you had on you when you died. Possessing a climbing price is much more punishing, but it's the exact same method in RS3. You did not see Day1 Solak teams attracting full hybrid swaps and risking upwards to 10m. You watched most people focusing on a single style, with RoD, etc.. That's how learning is assumed to be. Once you're more comfortable, you drop food/supplies for more harm, swaps, etc.. That is the cycle the statement suggests. Try learning instead of trying to perform top-efficiency kills.

To be fair, comparing into the wilderness is a bad argument a whole lot of rs3 players think its dumb and must be removed as 27, because. Should the death cost when learning efficiency approaches be more than you make with no drops within an category? To learning solak cause you can die many times on the way. I would assert that by the time you've expired 10 times using a 10-13m death fee by hybriding the next 100 hours you do not stand to earn more. Good to know folks like you that are 100% devoid of common sense nevertheless exist. Imagine using vigour as an example instead of asylum or real or lotd irngs that is relevant. But no, swapping for 1 tick risk, so don't get it done. Go back to starting your lootboxes instead of runescape 3 gold commenting, as it's obviously too challenging.