It's entirely possible to perform reactively, of course, but I discovered myself in a continuous think it is too hard to balance sources and avoid corrosion. That's not my idea of fun, so instead I got organized and designed expansions to my improve CSGO Skin bulk, putting 10 or so supporting prevents at once. I also usually perform at a slow pace: When the going is excellent, I wait around for sources to generate so I'm prepared if I have a serious discrepancy later.
Even with my best preparing, mistakes occur. Everything has to be ideal, and I've regularly misinterpreted or lost prevents, only to discover the mistake after developing several stages on top. It's annoying having to remove perfectly excellent parts of your tower because of a lost avoid below, and that's something that's designed all too simple due to some inadequate performance on the producer's aspect.
Block'hood is in Early Access on Vapor, meaning it's very much a jobs happening. None of its issues are game-breaking enough that I would not be glad to recommend it at its low asking cost of $10 -- I absolutely can -- but they are, however, several. The electronic camera is limited, assumedly on purpose: the only adjustment you have is vertical axis, zoom capability and a four-point horizontally spinning that keeps you kept in an isometric viewpoint.