Practised on our client for wow gold classic several weeks until it went live, developing plans and getting familiar with the trash and encounters," Minmaxed explained. "I think the majority of the guild could have liked C'Thun to be more difficult, but when speaking about the whole'mathematically impossible' C'Thun I don't necessarily think it was as much about maths because it was about the experience being bugged with tentacles spawning inside of walls and shining your stunt while being from line of sight."
Those germs look like the main obstacle in the way of Blizzard putting C'Thun to WoW Classic in his first form. But here's my pitch: Leave Celtics in.
Yeah, it'll be frustrating if your guide dps gets hitched unfairly, but that is Classic. The game's an unbalanced relic, and also the people knee deep at the gorgeous mess are thirsting for a fall of that old frustration. I refuse to believe a community who enjoys grinding farming and honor Scarlet Monastery will be put off by two or three bug-induced raid wipes.
For yet another perspective on C'Thun I wished to speak with a regular raiding guild, one which came to AQ40 prepared but to a far lesser extent than those that I spoke to. Merrilia is an officer in Dopamin. Even this guild, the type of guild you could find on any server filled with regular gamers, would be happy to attempt a pre-nerf C'Thun run, albeit with a few of those pesky bugs eliminated. "Pre-nerf C'Thun would be interesting to cheap classic wow gold test out," Merrilia said. "That said it depends how many'bugs' are included in the pre nerf version and when those bugs were overly game breaking to let for a kill in any respect."