It is not merely the Madden 21 coins galleon sized boats -- the flying bicycles and jetpacks also suffered from rigid down, up, left, right movement that felt just like digging a grid instead of swooping or gliding through a vast distance. The build of Mut 20 coins we played with was only 60 percent complete according to product manager Hyungjun Kim, but when I asked if the controls would change before launching I got a long-winded"no". The developers expect you will get used to it over timesimply.
It is even more odd when you consider that each character can sprout wings and employing these does have a sense of momentum -- you can glide and swoop down from a balcony, for instance. The awkward feeling of flight has been compounded by almost all movement and strikes being redirected into the keyboard with the mouse only used for controlling the camera. I can only hope that we'll have the ability to customise this at a subsequent date.
It is much easier to drift along with an enemy and spam attacks until you falls. You do not appear to have the ability to damage sections of the boat either, so no singling out cannons, rudders or engines. It's far from strategic.
There are other frustrations too; you are able to leap onto enemy ships and attack other players directly -- an early thrill -- but you can't then steal their boat. You have to get back to your boat if at all possible, or jump onto another. These rules feel stubborn with minimal flexibility, and I wonder how to buy Mut 21 coins temper the sense of play which should be central to large scale battle.
Ground combat is awkward. It wasn't only our lack of expertise here. The mechs felt mild with not one of the heft or grunting power you'd expect out of an abysmal titan.