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Guess it's for the better since it is the basic PSO formula.

Submitted by Dingbest on Sun, 01/31/2021 - 21:42

Its better not to be an Open world to meseta pso2 tell the truth, remember how Maplestory great maps were hogged by High level gamers and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses to an unreachable area players can not access without the clip hacking out of boundaries and that bot simply kill them all in a minute and loot it all, and market them to the Player Shop for exorbitant costs for Meseta to market RMT out of? Yeah that is gonna be a bad look for an open world MMO. I wouldn't mind a Pawn, such as Dragon's Dogma, which learns from you as you play together.

Im so pleased about the outfits! And the way that the matches coexist using the block-like system! Im officially hyped today, thank you pso2 devs for clearing everything up! Not the biggest fan of how there seems to be two entirely separate body meshes for style, and it cannot be mixed and matched. No matter really pleased with how this is all playing out. Maybe because of how New Genesis's Physique Character is likely having additional details like Skin Lustre and Moving Finger animations that cannot be transferred over to PSO2 base game, The only desire I had is that one daythey would patch every fashion to be mixture and mash potential, such as for instance, utilizing a CAST arm in NGS while the other parts are PSO2 components to keep the fingers moving .

Yeah it certainly has to do with basically different body rigging about the new outfits, along with insufficient resources (time and money) to upgrade rigs on present outfits. Contemplating everything Sega is performing in the pictures overhaul, there is no way this limitation would be set up if it was an easy fix. And there a quite a great deal of outfits, particularly on JP side. I truly hope they just gradually update clothes over time especially the exclusive ones from the item codes and collabs. I wouldn't mind if they make them in another NGS scratch when it will incentivize them to do this. This is really wonderful. I really do hope though that they gradually upgrade the aged PSO2 Outfits and Layered wears to let finger movement farther down the line. Notably Collaboration outfits and layered wear (Half-Life, Persona, Anime Collabs, etc).

Sounds like a perfect chance for them....to sell them as Scratch things and call them the"GVS" models or something. Yeah, I fully expect them to go this route. I've worked in the market previously and rigging palms up isn't hard work, the issue is how many costume things would need to be altered without a monetary justification. Plus giving people fully working items with all the benefits (on what is basically a new game) would deincentivise players buying the"new" stuff. Yeah. However, with recolors and market them as new rather than giving us the capability to recolor them openly. And then the ones that you could recolor prices buying scratch items to get a color overhaul.

Personal speculation: PSO2 is being ported into the NGS motor to keep players occupied involving NGS content releases. No new content will probably be released to it outside of cosmetics, of which will be obtained/ported from NGS events/scratches to get people to perform that. It'll be removed after a couple of years after all of the players have migrated over and the only individuals in the PSO2 blocks are diehards holdouts/nostalgia. Probably. It is a new game so odds are like any Online RPG the initial release won't have much in regards to an endgame for those players who hit max level on buy PSO2 Meseta day 1. It will be wonderful to simply switch cubes anytime I want struck up an older UQ though. There is never a reason to not visit magatsu.