Might it be possible to eve echoes isk create some kind of filter here to drop from calculation ores that I do not have broad access to? For example, if I cant constantly mine pyroxeres, discard it in the sheet and then rely only on additional ores while calculating m3 efficiency.Ooo that is really a good idea, I can not guarantee anything but I will definitely look into that!
I would also include the Eve Lowest Sell price. The market is very competitive and items generally do not sell in the Eve-Echoes-Market price. Likewise some things have a 3-4 hour window before they are updated. Since the market is very volatile it makes for list the right prices difficult without needing to open the industry page to look at the present competitive selling price.
I am using the average of this market and cheapest sell columns because this seems to provide the best overall results. The issue with just taking the cheapest sell is that it makes it easy for one person to try to steer the marketplace by selling a single item with a really low cost. Keep in mind that this tool is only going to give you estimates and you should verify pricing prior to making decisions. I will continue to keep an eye on the costs and fix the weights if items appear to not be working well.
Definitely. I utilized lowest market last few days and it is not a fantastic indicator of overall market cost. Yes it could be at the price during a few hours because of people selling competing or off but generally the market goes beyond ups/downs due to supply/demand. Taking the average between market and lowest cost is not to good either for items that are volatile which have big swings. With boats the costs probably don't swing as much but I have not watched the marketplace on boats.
Either I discovered another bug, or I am seriously confused: when I raise the substance efficiency I'd anticipate the amount of materials required to return, but they don't, they go up.I tend to agree with you but that's really how it works in sport. It is possible to imagine it as the reverse. When you begin the game unskilled you have to use 150% resources to produce a component. So it will actually cost 50 percent over base cost because of a lack of ability. Eventually by training up you can get below 100% so you get a discount on your base component requirements.
I sort of agree - I loved this game in the day it came out, the kind of mobile mmo I've been looking for for ages. EVE online always frightened me, but this is a chance to leap in at the start. AFK autopiloting was probably the thing which made the sport so mobile and great friendly, and today they have practically accepted that away.If that is the way it was always meant to be, then fine, but I enjoyed the game a great deal more before, and I doubt I am the only one. I invested £ on omega and chips day two because I enjoyed it so much.... Glad I compensated EVE Echoes Items for the second month.