Regardless of the lockdown, we actually wanted to Cheap Kamas Dofus Retro keep on enhancing your gaming experience by adding new attributes and applying. Though all of the changes in this update are offered from the changelog below, we'd love to provide more information about a number of them to you. In response to the host merger's being postponed, we intervened to let you reset your characteristics by heading to see Otomai, without needing to do the"Another Means of Transport" quest, which requires the participant to supply two Dragoturkey certificates. Players using a character over level 81 will no longer be asked to purchase a Magical Orb from the store. After the merger is completed the quest will become mandatory again.
"You can't enter as there are too a lot of people." How many mice had been thrown against walls in the sight of this message? Too many! For their well-being (and yours), we're very happy to announce that we've found a solution to overloaded arenas. From now on, there will be no limitations on accessibility, as is the case for any map from Dofus, and gamers will be able to release up to 50 soul stones rather than 20 previously. Additionally, we intervened to allow players release a soul gems"every time", without being forced to try several times. After a dungeon with buddies in the day, you will have the ability to followup in the stadium without any difficulty (even if until now, you're counting on the arenas being spat so as to sneak off and make a sneak at the marketplace unnoticed).
To be able to generate the servers workable in the long run, we made a decision to adjust the NPC resale prices of some products. Here, we are using the comments from DOFUS two in order to balance the natural mechanisms which generate and destroy kamas. If kamas were not destroyed, servers could get"older" much faster. We are aware that the custom of dropping Gobball Legs **** to sell them on cooked into an NPC to get 5,000 K/u had become popular, however, this results in artificially generating huge sums of kamas without the participant marketing the dropped meats. Therefore, the player does not have to diversify their action and isn't subject to supply and demand, as is true for the remaining resources they can acquire. This was not great.
Several weeks before, we polled the neighborhood on changing spell and harvest animations when the participant is riding a Dragoturkey. Despite a tiny reluctance from some players on the discussion, the result of the poll was apparent! A very large majority of players (75%) are in favor of the change that will affect the Remastered pack and the"classic" variant. As a result of DUSK, who doubled down so it might be implemented in version 1.32! For those who don't know what it is about,"anti-lag" has been a choice in the modified clients before the Retro servers came online (remember that any modification of Dofus customer is currently prohibited and warranted ); it merely eliminated spell animations so spells could be cast in series without waiting for the animations to end.
As gamers got used to it, they felt that removing this option turned into a step backward at the gambling experience. We decided to do it, so you do not need to await a spell animation to finish for one to throw it again. Note that only certain spells are changed, as you didn't need to wait for quite a few spell animations to finish for you to throw them. This is a decent solution, as gamers get fluidity when retaining the fun side of cartoons. Besides this are other improvements that will make your battles smoother than ever! Now there's no excuse to not make your team of Ecaflips and buy dofus kamas echo also do you +AP roulette following a second!