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Will that be the case for MapleStory

Submitted by Rskingdom on Sun, 05/26/2019 - 02:16

A few things that we're currently adding on top of Maplestory mobile mesos that is due to our designer's shop. First, players may buy templates for three or like two dollars. They promote it, and can design their own stuff. So, one difference is going to be our content creators in the game will be able to produce our money [Blue Merets] by creating selling and clothing them. And we get a cut of the earnings. Is that done through in-game currency? Yes, it's through money.

We have actually taken feedback like'we're concerned this can be pay-to-win' so everything has been removed by us [that is pay-to-win ]. So we're at a place where we're really thinking through and ensuring we are have a lot of a revenue stream to sustain the service in case we do not make enough. But looking at the looks of the game, we are extremely confident. Like, the figures are super adorable, folks are really into customization at the moment. So we're confident we sustain the service and can actually keep our version.

Games are shifting towards a sort of service model that is live, constantly content for the game. Will that be the case for MapleStory 2? We've got pretty much our roadmap all planned out to Q1 2019 for today. It is going to be similar to MapleStory when I had been working on the match where we're planning six. Otherwise, we couldn't receive any localized stuff or optimizations during our services. We're doing that for MapleStory 2. In first MapleStory, some folks felt buy Maplestory M Mesos that progress was slow, so they would go on private servers to speed up things. How do you feel about the system and also the tweaks you've made this time around?