Speeds of movement for D2R Items enemies are decreased in the event of being struck by the spinning shield that makes it a powerful tool to use against enemies players as well as bosses, and so players should make use of the capability as often you can. With a 12-second cooldown, this should be no issue.
Unlocked at level 8. Falling Sword allows players to impale an area with holy swords, where it causes damage to adjacent enemies for five minutes. If activated again, the skill will effectively transport to the sword's spot dealing further damage to adjacent enemies.
This skill causes a lot of additional AOE damage and towards the end of the game will be more effective. In PVP this skill lets players teleport out of a dicey situation or in the direction of enemies targeting squishier members of a team.
It is available at level 15 and the Draw And Quarter skill allows players to temporarily ride a celestial horse for about 6 seconds. This isn't just cool, it helps in covering small distances, but also eliminates any movement-improving debuffs and effects.
The speed of the user is increased to an astounding 70% and the primary attack is also enhanced with a strike. To top it off the ability also comes with another feature in which holy chains are created and create a chain of up to 8 nearby monsters , and then drag them along with the player.
This ability is crucial to the Crusader's class because Draw And Quarter is one of the most effective abilities for damage output. When activated the Crusader class becomes the fastest class of cheap diablo 2 resurrected items all the other classes.