If you signed up using a 3rd party account to CSGO Skins like Facebook or Twitter, please login with it instead.The modding tools, which have been a staple in the Counter-Strike series since its inception, will be created by Valve software engineer Mike Durand, who has worked on developing SDKs for the company's modding community since 2006.As for the maps included, Newell explained that Valve is planning on trying to incorporate some of the maps from Counter-Strike 1.6 that didn't officially make it into Counter-Strike Source.
It's one of the ways Valve is hoping to ameliorate fans of both variations of the shooter."People have been playing various incarnations of Counter-Strike for a long time," Newell said, "and have super strong opinions on the subtleties of aiming and those kind of things, and our sense is we've done a pretty good job of taking the best of both 1.6 and Source and combining those to CS:GO.
So unless the beta testers are blowing smoke up our ass, I think we've done that."Hopefully, it's gonna help consolidate the two communities, that everybody will look at it and say, 'Okay, this is the version of Counter-Strike I've been waiting for,' but we'll see. We do think though that is what it gives them: an up-to-date, current, rich-content version to CS GO Skins of the game that they've been playing."