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New high level rewards

Dislikes run energy for RuneScape gold a mechanic, but can't get rid of it yet. Cross involving shortcuts and dungeoneering ability dungeons, kind of like a heap of cash a tree up or something. Make training more diverse. Fixing the level system. Redo the entire smithing bracket, making rune level 50. Add new tiers of metal. Not adding dragon ore, but can manipulate dragon metal that already exists.

Armour and material made from Third-Age Wars that has been left behind has fused into some sort of metal (missed the name) that can be gathered and manipulated. Level up smithing by combining weapons together. Redo mining, add deposit areas by mining spots to prevent drop-mining. New high level rewards. In case Mining/Smithing rework works well, might be utilized as a template for other abilities, like crafting. Really wants Priffindas to be released. Instead of being released all at once, open it up as time passes. A second week, crystal building and combat. (shows concept art). Says Seren is the town, that she chased through it. Wants Priffindas to function as Varrock for high levels. Thought was a Mourning's End Part 3 type of matter, but shifted today. Could be a world event around Seren possibly, where everyone is working together to get shards of Seren to reassemble her. At around 185 quests at the moment. However, if it can be performed earlier, will be performed earlier. Grandmaster pursuit about the elves, but could also be another low level quest concerning the elves. How will Seren respond to being reassembled? Any relations with Guthix? Shows Seren concept artwork, says it will be used sometime next year.

So today that Runescape is comparatively dead, what do you believe Jagex could have done to increase the longevity of Runescape? I can't really think of this a popular game proceed south as awful as it has, at least in my standpoint. With my personal bias I'd have to Cheap RS gold say that the motion from simplistic abilities to more complex and difficult to pick up activities was a fairly bad decision. Dungeoneering (when I played with ) never felt as a concrete skill that could be implemented outside the area. Summoning at least could be used most areas.