My final and most important point, do not have pvp wilderness worlds. Ever. The thrill of the wilderness allowed something that pvp and bh worlds are missing, and has been the ideal handling of it that I've seen in any sport. By having limited resources like rune, treasure trails, dragons, the abyss and bosses from the wildy it gave non pvpers a risk to take to enter potential pvp to get rewards, it was not mandatory at all. My above point for those quests stands because every participant should have access to that kind of content, but which makes some worlds"secure" defeats the point entirely. This is the 1 thing I am most worried about, if there's a safe world to never get attacked it defeats the point of it all, an element of risk. No runecrafter using use dangerous abyss since there's a perfectly safe one to use one hop away. Armoured zombie goers can simply run on a safe world and pop into a harmful one once from this wilderness, actually that could apply to whatever. That is a plea, do not promote the idea of"safe" worlds along with the half assed wilderness, it defeats the point along with the enjoyment of the wildy.
Wilderness And Free Trade
Ever since wilderness and free trade are being discussed, what's going to happen to matters which were originally made to replace it? Quick history lesson... GE- has been created around a month before the infamous upgrades to replace free trade. Ancient warriors gear - was initially made to be similar to statuettes, beacuse that the pvp drops were soo poor back thenthey made early warriors equipments a luck drop too so you had a chance to get them and earn money (the economy at the time was extremely low)
Statuettes- Introduced with the brand new bounty hunter program, these statuettes gave a hope for good loots and adequate cash for pkers. Estimated potential- Introduced using the new bounty hunter program, it gave people a sense of the chances of good loot. Pvp worlds-Were made to replace the old bounty hunter, originally had several worlds but afterward has now been cut down to several worlds. Hotspots- Places where loot was'kinder' to the participant.
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