Computers and the considerable technological benefits they offer have become an essential part of our lives. We have one computer at home and one in the office; we check our inbox first thing in the morning; we are always online on our phones, wherever we are; we send our friends photos of the cake we had for breakfast or the dress we want to purchase; and the same second a question occurs in our heads we start to surf the internet to find the answer. This is our modern world. It impacts on work : it's almost impossible to find a job that doesn't work with computers in some way : and even my elderly grandpa uses the internet to look for recipes for my granny to cook him for supper. Technology and computers have become an essential part of our lives : and naturally, artists are no omission. The result of the new technology, for artists, is to give them the ability to create artworks they would don't have had the oppertunity to dream of making earlier.
Digital art has increased the available variety of artworks and artistic possibilities: you start with simple digital photography, moving through images which answer the physical presence of a client and finally reaching virtual reality, like the GIVE. It is interesting that art visited the world of computers and not vice versa. Perhaps this is because almost all the pioneers of Digital art are primarily scientists, who dared to make science fiction real.
Benjamin Laposky, an American mathematician and artist, is widely considered the founder of Digital art. He first created a visual image using an analog computer. In 1953 he presented his works "Oscillons" (or "Electronic Abstractions"), who were a real breakthrough in the middle of previous century. Herbert W acim. Franke, an Austrian scientist and science fiction writer, besides drawing images with an oscillogram, wrote the first art book about computer graphics : "Computer Graphics : Computer Art". Emeritus professor and ex-Presidential Science Counsellor A. Michael Noll was interested in aesthetic value of digital artworks; his work "Computer-Generated Ballet" was the first animation made on a digital computer.
Benjamin Laposky, Herbert W. Franke, Michael Noll and Charles Csuri, together with Manfred Mohr, Robert John Lansdown, and Frieder Nake, wiped away the borderline between science and art, widening the is bordered by individuals world.
But some people continue to say that digital art is not a real art, and we can't compare Leonardo's Mona Lisa, for example, with Maurice Benayoun's interactive installation 'World Skin. woul Of course we cannot compare these artworks, but now don't think that if Leonardo were alive in the 21st century he wouldn't try at least Photoshop? And that Mozart would have a go at writing music in Abelton? What we don't know is what impact that would have had on their masterpieces : but there's no reason to trust it would have limited them. On the contrary, there would have been greater options available : as there are to us today.