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The only thing it has going for it is that getting

Yes, look closely at the tiny arrow going upwards when aion classic kinah buying a person is moving forward. Additionally, there are different buffs for moving sideways or backward (and you will see arrows moving left, rightdown to signify that the buff is active) but I forget what they are. Not as relevant lol.

No GCD however there are cartoon cubes, so. . same thing, except worse. So no. PvP in this game is not the best, especially in contrast to other tab goal games.

I am also a lover of Aion 4.0 and under, but I don't understand how ignorant you have to be not to see the defects in aions battle system and netcode and phone pretty much top 3 pvp mmorpg. Everything you recorded under"ability" is a part of bulk of PvP in mmorpg, it particularly looks very like wow...

The only thing it has going for it is that getting to maximum level is a journey, everything is rather hard, in classic particularly it will be quite slow and nearly impossible at times to progress in an appropriate time without a celebration especially during 16-18 because kralls hit such as trucks. PvP feels unique because that is pretty much all there's to it at the end game witht the exception of running a few sponge dungeons and raids mainly for the enhancement products, or equipment that you would sell to buy enhancement products, the quality of PvP is not the best, it reminds me a great deal of GunZ playerbase where they think it's the best Third Person Shooter but in reality that match has these enormous issues with the quality of the gameplay you just wonder how can anyone thing that, same thing happens with PvP at Aion.

The most important selling point of this game isn't even that much of a top quality, sadly. If developers put time to the releases of their classic variations and actually had love for the match not a pure fiscal motivation, maybe we'd see these obvious issues repaired, and in the event the clunkyness would be repaired, it could really be one of the best PvP games out there.

Far from the same thing as a GCD. Animation duration differs from skill to skill which is the reverse of"global". Also as mentioned in the top remark, there are a lot of technical tricks revolving about animation that when mastered, puts you in a huge advantage based on the class you're playing. For instance a ranger who doesn't know how to slideshot or jumpshot will not be able to kite nearly and a person who does. A sin that doesn't AAC (auto attack cancel) will be pumping less out dps and reducing their chances at a godstone proc. Other courses AAC also but due to the gap in cartoon duration, the cheap aion classic kinah timing is completely different. So again, not even close to be being the same thing as a GCD which forces you to wait for a predetermined amount of time between each ability unless you have haste.