It is expected that the RuneScape games will mark Steamforged's 12th edition of a video game to tabletop OSRS Gold. Previous adaptations include those of the Monster Hunter: World board game, which earned PS3.4 million through Kickstarter in 2021.
The exchange of virtual currency against real-world currencies can be a major issue for many online games, causing disruption to in-game economies, and causing imbalances in player experiences and making games pay-to-win scenarios. In RuneScape it is the case that trading the virtual gold is a major issue, leading to bots mining the resourceand accusations that the ability to purchase in-game bonds with real-world currency amounts to gambling.
Now, Jagex has outlined strategies to address the issue. In a new blog post that is credited to "The RuneScape Team", the publisher states that "gold bought via RWT is a major issue in all online games that use a tradeable currency" and, despite the fact that its "Anti-Cheating Team has made significant efforts to stop RWT sellers in but also out" but it is taking more drastic measures with immediate beginning.
With the "growing team and enhanced technology", Jagex says it will not be merely focused on sellers of gold and resources with RWT but as well buyers. The idea is to curb the demand, as well as to limit the supply.
Jagex says it will start sending "messages to those whom we've found engaging with"RWT" within "the next few hours". "For those who have been involved, we want to be clear - this is the single message, and the only one," it added.
Other measures the developer could think of as punishments for RWT activity consist of wealth removal, which means getting rid of OSRS Buy Gold gains that are not legitimately earned from players' accounts at an individual server level. It could also mean possible bans.