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The main thing is that I no longer have hours to play everyday

Submitted by StevenCao on Mon, 01/21/2019 - 23:30

So instead of relaxing and bossing daily for income, I must rely on the same exact methods that I used seven months ago, before I reached six-digit selection, when Maplestory 2 Mesos for sales I reached max mesos for the first time.I literally haven't seen a single person that has reached 2mil scope in a shorter time span without spending cash, or is more skilled than me at creating revenue, yet I am considered another 2m range player in my machine.

This game is simply way too easy for those that pay their way. The abundance of those individuals simply crashes the market for end game drops, decreasing in attaining end game standing to 27, what accomplishment there is.

What happened to reward based on merit? Making the process simpler for people who do not pay was a step in the right path, but I feel as if it's putting a band-aid onto a gunshot wound. It's already easy enough to achieve 2mil range with no spending, as long as you've got an ounce of merching ability and basic common sense. The real problem that has to be addressed is raising the difficulty of attaining endgame status for people who cover, so that random people do not attain 2mil range in the matter of days by simply emptying their pockets then proceed to add to a limitless source of end game equipment, a phenomenon I see too frequently these days.

As noted above, I can't solo Chaos Vellum, so these mesos may be utilised to finance my main character farther, as well as my next main.Moreover, for me at least, which makes mesos is the gist of the game, because it is the most effective way to receive progress in this sport (farming in certain events also functions, but can be boring and time consuming). If I'm not making mesos or other kinds of currency, then I honestly feel as if I'm doing nothing. And as mentioned previously, because boss conducts will not satisfy my appetite for mesos, I need to merch like I was doing when I had 50k range.

The main thing is that I no longer have hours to play everyday, and if finish game bosses made me a decent amount of mesos, I really could quit merching entirely and only login every Thursday to kill the bosses, and normally enjoy a more pleasurable gaming experience. The lack of a aspect Maple M Mesos, if you have murdered those directors, has to do with the reality that after you kill is near worthless. The encounter might be rewarding the first time you kill them since you killed them, but after some time it becomes a'job', and also an unproductive one at that.