Things are never so straightforward as'point and shoot' when you've spotted a hostile target in VR. You may have the bead in an enemy - but can you line up the shot when there's no aiming R6 credits? Are you convinced your grip is constant and your sights are aligned enough before return fire mowed down you, which you can nail that headshot? Firewall is a rarity in the VR genre: a multiplayer shooter, that focuses on 4v4 matchups between Defending and Attacking mercenaries. And after fighting at a handful of rounds as a soldier of fortune, Firewall Zero Hour seems at bringing the construction of the stellar Rainbow Six Siege .
Beyond the clear attack/defend contrast, Firewall echoes Siege with its diverse selection of guns-for-hire: 12 unique Builders (don't phone them Operators) that include special traits such as faster reloading, quieter footsteps, or an increased sense for enemy gadgets. Although the character models themselves seem somewhat bland - the aesthetic of Firewall goes for the sort of photorealism that VR can not deliver at this point - there is some representation . It's refreshing that you can play as a soldier with a leg or an Afghan woman in a hijab, and each character has access to the exact same wide array of primary weaponry and tools. In every match, your job is to protect or compromise a laptop hidden in a randomly chosen point on the maps. The attackers should first hack at among two terminals should they want to find the location of the notebook, located far away from their principal objective.
You've played with plenty of VR games previously, there's something about playing a team shooter distinctly Information at twitter. Firewall was really designed to be performed with a PS Aim Controller, as you hold the bodily peripheral to your face when aiming down the sights, even though it's also playable with all the plain ol' DualShock 4. To prevent VR nausea, the default camera flick-turns to allow you to look in various directions - and that change has a huge influence on your capacity to react when hazard is close.